Liam Sauve
Skip-Bo
2013
I worked on Skip Bo as my first major release at Magmic. I was responsible for fun gameplay programming and porting to Android once the iOS version was released.
C++/cocos2d-x
Wwise/Unity Integration
2013
I've been working with the Wwise API for a while. I prepared a presentation and sample project for Algonquin College students to demonstrate audio middleware and advanced game audio techniques.
C#/Unity/Wwise
Space Game
2013
This is an untitled work in progress I started for the Ludum Dare competition in August of 2013. It started as an atmospheric exploration game and continues to evolve.
I coded this and did all the art assets.
C#/Unity
Step Tanks
2013
Created for 7 day FPS 2013 - An experiment in non-standard controller interaction. A game about the everyday challenges of piloting a bipedal robot.
I coded this and did all the modelling.
C#/Unity
Spong
2012
Spong was an assignment in college I did over the course of a week during classes. It's a Pong clone with added effects giving the familiar game a unique feeling.
I wrote all the code.
AS3/Flash
Warcry
2012
Warcry was the final group project I had at college. I served a programming role and produced all of the game's music and sound effects. I made the interactive 3D menu, a cinematic camera and an interactive soundtrack system.
C#/Unity/Wwise
Languages
C++
C#
AS3
Software
Visual Studio
Unity3D
Wwise
Fmod
Audition
Experience
Magmic - 2013 - Present
    Game Developer
Université du Québec en Outaouais - 2012 - 2013
    Audio Designer
Education
Algonquin College - Graduated 2013
    Advanced Diploma in Game Development
Hi. My name is Liam Sauvé.
I am a game developer.
I like to code. I also like music and sound design.
Get in touch with me here.